These Bedrock Limitations are due to an engine side update that is required.
Is there any way to bypass these limitations so that creators can fully take advantage of the high-res textures they'd like to implement? The technical limitations for Bedrock Edition seem to be holding back a lot of developers from what they want to create for Minecraft with RTX. Specifically, flipbook textures, entities, and Items are unable to have PBR textures applied. What are the technical limitations for creating a texture pack for Bedrock Edition, compared to Java?Īt present there are some limitations for creating PBR textures for Minecraft with RTX. You can have a Base Color texture be 1024x1024 while having its corresponding. When creating HD Textures, the best way to avoid this limit is to only utilize high resolution textures for textures that absolutely need the detail. We are working with Microsoft to alleviate this limit in a future update.
The actual limit depends on the number and resolution of the textures, but as a rule of thumb, keeping the resource pack below 100 MB is a good idea. What is the memory size limit of creating texture Resource Packs for Minecraft with RTX? And what are the best ways to avoid reaching this limit?